Normally, I would've dismissed this title out of hand, but after reading some of the online buzz I felt it deserved a closer, objective look.įirst and foremost, JetFighter V: Homeland Protector, like its predecessors, is a flight combat game and not an authentic simulation of avionics and flight model physics. Now a fifth edition has been unleashed by GlobalStar and RenderWare. Then came a forgettable version 4 with its return to a US West Coast scenario and terrain-thankfully, it came and went with little fanfare. The third iteration of the game sported graphical enhancements, a new scenario and geographic area, and was distributed on the new CD format. This title was created for the then emerging Personal Computer platform and was distributed on floppy disks. Once again, Bob Dinnerman was the driving force behind it and the game had a similar West Coast invasion premise. As a newly initiated sim junkie via the Commodore 64, the non-CGA graphics, sound and subject of a title called F/A-18 Interceptor sold me on the Amiga 500.Ī number of years later, as the decline of the Amiga was unwinding, a successor to this excellent game came out called JetFighter 2. On the other I found a system with 4 channel stereo, thousands of colors, and the demo of a combat flight simulation. On the one hand was the up and coming IBM clone 286. Over a decade ago, I was presented with a choice in life.
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